Pirate Bay - 3D Concept Art - UE4

I did this 3d concept to show how quick is it to explore an idea and realize a scene that is ready to play or to make a cinematic with a good framerate.
There is no raytracing, and the light is dynamic.
I used personal 3d/materials and kit batching
- Quixel Megascan
- Tropical Island Environment: https://www.unrealengine.com/marketplace/en-US/product/tropical-island-environment
- Ocean: https://www.unrealengine.com/marketplace/en-US/product/beach-wave-water
- Rain: https://www.unrealengine.com/marketplace/en-US/product/good-rain
- Ship: https://sketchfab.com/3d-models/black-sailcatherine-fd01543ac75342278836c85f293f922c
You can download play and explore the map here : https://drive.google.com/file/d/1qNZf1jEx7Z3O_DzsK_9KjWSaFGcEWNB1/view

UE4 - Cinematic

UE4 - Walkthrough