Professional and accomplished 3d artist specializing in unreal engine.
I am using the linear creation for stunning cinematics & 3d visuels, immersive experience in VR experimented in Architecture and previsualization.
Passionate as an artist.
I love create character, creature, environment and props.
Expert in modeling and organic sculpt, learning everyday anatomy, color theory and compositing.
At Arforia I brought my experience as 3d artist, with unreal engine 4 and particularly the real time constraints inherit to Virtual Reality.
The project was to build and promote in VR an architectural scene (aerial, exterior and interior with building, full furniture, vegetation...)
I teach class on Zbrush at Connexion Graphique in Montpellier.
https://www.connexion-graphique.fr/
I used my technical and artistic skills on Unreal engine 4 to create videos clips for a musical show.
At Arforia I brought my experience as 3d artist, with unreal engine 4 and particularly the real time constraints inherit to Virtual Reality.
The project was to build in VR an entire scene composed of 6 building with a parc, integrated in aerial and existing area call Nanterre (Paris la defense).
Experimented with Unreal Engine 4 and the "Sequencer" I work as previsualization artist on Outlander and Electric Dream TV Series.
Modernisation graphique of "Bouncing journey" a mobile game produced with unity 3D.
Interactive architecture work for Virtual Reality realised with Unreal Engine 4.
3D Character modelling and texturing in Low Poly from concept hero comics "Raptor Cop"
Interactive architecture work for Virtual Reality realised with Unreal Engine 4.
PBR Shading and lighting scene inside of Unity 3D for Virtual Reality show.
With VR Studio I Work on 2 commercials production in Virtualm reality with the "Vive from HTC" and Unreal Engine 4 for Brand "Orange" and "Perrier".
My work as tech artist was to prototype the experience, work on the workflow for the team, script the experience with blueprint and realize export of 360 video for the "Gear of Samsung".
I also helped with animation, modelling, shader and lighting.
Level artist with Unreal engine for unannounced game.
For "Iron Fish" horror game release on PC and Console.
I work as props and creature artist, creating 3D and PBR shading from concept and ref.
3D Character modelling and texturing in Low Poly from concept
With AC3 Studio I worked as 3D Artist re-creating "Cap 3000 Mall" at Nice (France) optimized for roller coaster Virtual Reality "Oculus rift" headset with unreal engine 4.
Software I used: 3ds max - Photoshop - Unreal Engine 4
Experience: 3d modelling - optimization - level design - shader creation - Texturing - Lighting
Racing Horse Artwork for promote a coming game in website.
www.virtuturf.com
Zombie Hell 2 - Horror Shooter game - Unity 3D
My work here was to create level, textures, lighting and place props to get the room messy and more horror feeling.
Link to the game Zombie Hell 2:
https://play.google.com/store/apps/details?id=com.luandungames.zombiehell2
I created a web site for Funny power game, indie studio that create game for mobile.
http://www.funnypowergames.com/
I worked as a consultant in Game designer on a Visual Novel.
I developed the system combat turn.
I worked as Game Artist for create environment 3d, texture, and assemble level and light into Unity 3D.
And I created the GUI.
It was a collaborative work very interesting.
I worked as concept artist on a coming game for PC.
Is a horror FPS, taking place in Europe at the 18e Century.
NDA - More details coming soon
I worked as modeler to create assets ready for UE4.
"Great guy, great work, does exactly what he is asked for. Really skilled, (everything was optimized, no errors, fast workflow), and always delivered upon deadline. Will hire again."
- Pavel Necas
http://www.stormisleproductions.com/
"Worked fast and handled adjustments that were needed with speed."
— Nathan
I created the catalog for the new collection "The Flutter of a Butterfly"
- Sofia French is a luxury women's wear brand, based in London.
I worked on 3 level design: city and 2 subway map - I created the levels with 3ds max export to UDK.
"Fabien did a wonderful job. He was easy to work with and actively engaged in the exchange of ideas. I would certainly hire again."
— David
Create 2D Top Down map for iOS - Alien Breed inspired Design.
At Mr Dog Media I worked as Game Artist, in a MMO survival horror game for facebook call "Banshee".
"Banshee is a female spirit in Irish mythology, usually seen as an omen of death and a messenger from the underworld" Wiki source.
My work was to create 3D level and assets for the game, in low poly with diffuse, spec and normal map.
in realistic style.
Also optimize for hack slash camera, create the level, the lighting and create shader in Unity 4.
Create 2D map background for an RTS game for iOS.
Style is somewhere between satellite realistic and beautiful paintings.
Needs to be amazing yet clutter free so units will be visible over the map.
Creative and professional work! Highly recommended. Very cooperative and easy to work with.
_ Yuval
Convert a hi-poly model for a Flash game with Flare3D engine to a model of over 2-3k polygons with diffuse, normal and specular maps
Feedback Comments:
“It was much better than I could ever expect! Fabien is a true professional. I would highly recommend him, in case you need the best quality, at least in this particular area he knows every single thing. He is also a quick learner, for example in this particular case he had to learn a new 3D IDE, and he did it in just a fraction of an hour, it was fantastic! ”
— shalmoo
Teacher in private School for a BTS (BTEC Higher National Diploma) in Animation 3D, with 3ds max, Zbrush and Photoshop.
Creating and retouching Advertisement Press.
Creating sales catalogs of furniture.
Advertising - packaging