Fabien Cazenabe
Fabien Cazenabe
3D Artist
Montpellier, France


My name is Fabien I am a 3D Artist working in Freelance.
My skills are oriented Real Time, I am doing 3d modelling, texturing, materials and lighting working for various productions from video game, TV series, virtual reality, architecture visualization, 3D concept and pré-visualization.


Environment Design3D ModelingCharacter ModelingCreature ModelingDigital SculptingConcept ArtIllustrationRenderingShadingWeb DesignEnvironment ModelingLightingLow-poly ModelingTexturingGame DesignCharacter DesignArchitectural VisualizationCreature DesignHigh-poly ModelingArchitectural DesignLevel DesignShadersProject ManagementPBR TexturingPhysically Based RenderingTexture Bakingvirtual reality

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine


  • Electric dreams
    • TV Production
      Electric Dreams
    • Year
    • Role
    • Company
  • Outlander tv series 2014
    • TV Production
    • Year
    • Role
    • Company
  • Steamuserimages a.akamaihd
    • Video Game
      Iron Fish
    • Year
    • Role
      3D Props Artist
    • Company
      Beef Jack


  • 3D Artist at Arforia
    Paris, France
    March 2018 - April 2018

    At Arforia I brought my experience as 3d artist, with unreal engine 4 and particularly the real time constraints inherit to Virtual Reality.

    The project was to build and promote in VR an architectural scene (aerial, exterior and interior with building, full furniture, vegetation...)

  • Formateur at Connexion graphique
    Montpellier, France
    February 2018 - February 2018

    I teach class on Zbrush at Connexion Graphique in Montpellier.


  • Lighting and materials artist with unreal engine 4 at Stimulated Inc
    Remote work, France
    December 2017 - January 2018

    I used my technical and artistic skills on Unreal engine 4 to create videos clips for a musical show.

  • 3D Artist at Arforia
    Paris, France
    November 2017 - December 2017

    At Arforia I brought my experience as 3d artist, with unreal engine 4 and particularly the real time constraints inherit to Virtual Reality.

    The project was to build in VR an entire scene composed of 6 building with a parc, integrated in aerial and existing area call Nanterre (Paris la defense).

  • Pre visualization Artist at Nvizible
    London , United Kingdom
    January 2017 - May 2017

    Experimented with Unreal Engine 4 and the "Sequencer" I work as previsualization artist on Outlander and Electric Dream TV Series.

  • Game Artist at Lohf Zigomard Prod
    Remote Work, France
    November 2016 - January 2017

    Modernisation graphique of "Bouncing journey" a mobile game produced with unity 3D.

  • 3D ArchViz Artist at Nathan Nasserie
    Remote work , Canada
    September 2016 - November 2016

    Interactive architecture work for Virtual Reality realised with Unreal Engine 4.

  • 3D Character Artist at John Pedicini
    Remote Work
    September 2016 - September 2016

    3D Character modelling and texturing in Low Poly from concept hero comics "Raptor Cop"

  • 3D ArchViz Artist at IVR Nation
    Remote Work
    August 2016 - September 2016

    Interactive architecture work for Virtual Reality realised with Unreal Engine 4.

  • Lighting artist at Xstudio
    Remote work
    August 2016 - August 2016

    PBR Shading and lighting scene inside of Unity 3D for Virtual Reality show.

  • 3D Tech Artist at VR Studio
    Paris, France
    January 2016 - June 2016

    With VR Studio I Work on 2 commercials production in Virtualm reality with the "Vive from HTC" and Unreal Engine 4 for Brand "Orange" and "Perrier".

    My work as tech artist was to prototype the experience, work on the workflow for the team, script the experience with blueprint and realize export of 360 video for the "Gear of Samsung".

    I also helped with animation, modelling, shader and lighting.

  • Level Artist at Team6 Game
    October 2015 - November 2015

    Level artist with Unreal engine for unannounced game.

  • 3D Props Artist at Beef Jack
    Remote work
    April 2015 - June 2015

    For "Iron Fish" horror game release on PC and Console.

    I work as props and creature artist, creating 3D and PBR shading from concept and ref.

  • 3D Character Artist at Jay Swartzfeger
    Remote work
    September 2015 - September 2015

    3D Character modelling and texturing in Low Poly from concept

  • 3D Artist at AC3 Studio
    Remote work
    March 2015 - April 2015

    With AC3 Studio I worked as 3D Artist re-creating "Cap 3000 Mall" at Nice (France) optimized for roller coaster Virtual Reality "Oculus rift" headset with unreal engine 4.

    Software I used: 3ds max - Photoshop - Unreal Engine 4

    Experience: 3d modelling - optimization - level design - shader creation - Texturing - Lighting

  • Concept Artist at Virtuturf
    January 2015 - January 2015

    Racing Horse Artwork for promote a coming game in website.


  • Level Artist at Luandun Games
    December 2014 - January 2015

    Zombie Hell 2 - Horror Shooter game - Unity 3D

    My work here was to create level, textures, lighting and place props to get the room messy and more horror feeling.

    Link to the game Zombie Hell 2:


  • Web Designer at Funny Power Games
    July 2014 - September 2014

    I created a web site for Funny power game, indie studio that create game for mobile.


  • Game Designer - Game Artist - GUI at Ramadan Software
    June 2014 - July 2014

    I worked as a consultant in Game designer on a Visual Novel.

    I developed the system combat turn.

    I worked as Game Artist for create environment 3d, texture, and assemble level and light into Unity 3D.

    And I created the GUI.

    It was a collaborative work very interesting.

  • Concept Art at Eric
    June 2014 - July 2014

    I worked as concept artist on a coming game for PC.

    Is a horror FPS, taking place in Europe at the 18e Century.

  • Game Artist - Re-skin iOS endless running Game at Raymond
    January 2014 - March 2014

    NDA - More details coming soon

  • Creating 3D Asset for Unreal Engine 4 at Pavel Necas
    June 2014 - June 2014

    I worked as modeler to create assets ready for UE4.

    "Great guy, great work, does exactly what he is asked for. Really skilled, (everything was optimized, no errors, fast workflow), and always delivered upon deadline. Will hire again."

    - Pavel Necas

  • Web designer at Storm Isle Production
    May 2014 - May 2014


    "Worked fast and handled adjustments that were needed with speed."

    — Nathan

  • CG Artist at Sofia French
    London, United Kingdom
    April 2014 - May 2014

    I created the catalog for the new collection "The Flutter of a Butterfly"

    - Sofia French is a luxury women's wear brand, based in London.

  • Level Design - UDK at Mark Riv
    April 2014 - April 2014

    I worked on 3 level design: city and 2 subway map - I created the levels with 3ds max export to UDK.

  • Creature Designer for Experimental Art-Horror Film: Manifestation at David Williams
    December 2013 - April 2014

    "Fabien did a wonderful job. He was easy to work with and actively engaged in the exchange of ideas. I would certainly hire again."

    — David

  • 2D TOP-DOWN TMX Map from Sprite Sheet - Using Tiled Map editor at Joao Moreira
    March 2014 - March 2014

    Create 2D Top Down map for iOS - Alien Breed inspired Design.

  • 3D Artist at Mr Dog Media
    Cardiff, United Kingdom
    September 2013 - November 2013

    At Mr Dog Media I worked as Game Artist, in a MMO survival horror game for facebook call "Banshee".

    "Banshee is a female spirit in Irish mythology, usually seen as an omen of death and a messenger from the underworld" Wiki source.

    My work was to create 3D level and assets for the game, in low poly with diffuse, spec and normal map.

    in realistic style.

    Also optimize for hack slash camera, create the level, the lighting and create shader in Unity 4.

  • 2D Game Artist for RTS Game at Yuval Perlov
    June 2013 - July 2013

    Create 2D map background for an RTS game for iOS.

    Style is somewhere between satellite realistic and beautiful paintings.

    Needs to be amazing yet clutter free so units will be visible over the map.

    Creative and professional work! Highly recommended. Very cooperative and easy to work with.

    _ Yuval

  • Convert Hi poly to low poly 3d model and bake textures at Shalmoo
    Moscou, Russia
    June 2013 - June 2013

    Convert a hi-poly model for a Flash game with Flare3D engine to a model of over 2-3k polygons with diffuse, normal and specular maps

    Feedback Comments:

    “It was much better than I could ever expect! Fabien is a true professional. I would highly recommend him, in case you need the best quality, at least in this particular area he knows every single thing. He is also a quick learner, for example in this particular case he had to learn a new 3D IDE, and he did it in just a fraction of an hour, it was fantastic! ”

    — shalmoo

  • 3D Teacher at ISBAC
    Yaoundé, Cameroon
    October 2011 - March 2012

    Teacher in private School for a BTS (BTEC Higher National Diploma) in Animation 3D, with 3ds max, Zbrush and Photoshop.

  • Infographiste PAO -DTP at Le Courrier Du Picard
    Amiens, France
    September 2008 - August 2009

    Creating and retouching Advertisement Press.

  • Infographiste PAO -DTP at Antix
    Lunel, France
    April 2008 - June 2008

    Creating sales catalogs of furniture.

  • Infographiste PAO - DTP at Bodeva
    Montpellier, France
    March 2006 - April 2006

    Advertising - packaging