LP Baneling

Personal Project.
Software I used: Zbrush - 3ds max - Photoshop - UDK.
Experience: Re-topology - Low-poly - Texturing - shading.

After the Hi-Poly, I have done the re-topology on zbrush to export in UDK.
I have done a render to texture for Diffuse, Normal, LightMap and Mask, with 3ds max; Specular and Emissive map with photoshop and created the shader on UDK.
Inspired by Baneling Zerg from starcraf.

Fabien cazenabe scraming lp render 09
Fabien cazenabe scraming lp render 02
Fabien cazenabe lp scraming render 04
Fabien cazenabe lp scraming render 03
Fabien cazenabe lp scraming render 05
Fabien cazenabe lp scraming render 07
Fabien cazenabe lp scraming render 06
Fabien cazenabe face salaming
Fabien cazenabe profil salaming
Fabien cazenabe 3 4 bas salaming
Fabien cazenabe 3 4 haut salaming
Fabien cazenabe dos salaming
Fabien cazenabe lp salaming emissive
Fabien cazenabe lp salaming lightmap
Fabien cazenabe lp salaming norm
Fabien cazenabe lp salaming specular
Fabien cazenabe lp salaming uvs
Fabien cazenabe lp salaming mask
Fabien cazenabe scraming shader 01
Fabien cazenabe scraming shader 02
Fabien cazenabe scraming shader 03